The Game That Once Was Good, But Never Great. The Alpha That Never Ends. Notchian Codevomit. Markus Persson’s Immaculate Immolation.
What ever you want to call it, there’s one thing that I can’t call it anymore: fun.
I love the idea. I love the lofty vistas of Really Amazing Shit that the game could have been. However, somewhere along the line, somebody got a little drunk on their own success and took a wrong turn.
First off, the game – as it is produced and sold – is not what people really, really want. People who run servers almost always add stuff:
- First off: a plugin system!
- Anti-griefing plugins
- Admin plugins
- Lockable chests and privacy plugins
- Economic / market / banking plugins
- Something to nerf creepers
- IDK if they have a plugin for it yet, but many server-owners seem to think that towns should be roleplayed. Yeah, buh-bye.
- Something to reward voting for the server in whatever website, because apparently one Facebook wasn’t enough…
Secondly, Mojang et al have no idea how people like to play their game, how many people play, or even how many servers their are. They are in an almost complete blackout as far as knowing the demographics of the players.
Meanwhile, the mechanics of the game is still largely a collection of bugs that have become features, and the features added lately just do not thrill me.
I’m not the only person to have such an attitude: One group of modders called their set of mods “Better Than Wolves Mod Pack”.